PLEASE BE WARNED that a large majority of these alternate entrances are only available once per save. Interactions in these rooms can affect other parts of BLACK SPACE 2. This second variation of BLACK SPACE, often dubbed as BLACK SPACE 2, acts as a hub connecting to several different rooms, which in turn branch into several deeper pathways. This acts as a good way to get out of BLACK SPACE 2 if you get lost or can't return from where you end up. At any time you may use the BLACK SPACE computer to return to WHITE SPACE, and STAB yourself to return as well. New doors as part of the hub world will be present. ![]() Any door that was not visited during the first visit to BLACK SPACE will be locked and unable to be opened. To regain access to BLACK SPACE, the player must find the three missing SHEET MUSIC located in DEEPER WELL to fight the three SOMETHING bosses hiding within LOST LIBRARY.Īfter the three SOMETHING bosses have been defeated, simply go back to OMORI's computer in WHITE SPACE, and interact with it to access BLACK SPACE 2. This will end the BLACK SPACE segments as SUNNY awakens and has the choice to either save BASIL from his spiraling despair or leave him to suffer alone. Upon collecting the final photo near a darkened tree, SUNNY finally remembers the events leading up to MARI's death and the creation of "SOMETHING". Each time SUNNY enters a new room, he finds photos containing the rest of his repressed memories.īy the time he collects almost all photos, SUNNY slowly begins to recall what truly happened back then. The rooms featured further are warped and distorted, reminding him of the traumatizing incident he repressed four years ago. Each door leads to a different personification of OMORI's fears and memories, twisted through a grim lens.Īfter overcoming SOMETHING, SUNNY winds up on a peaceful field and returns to BLACK SPACE to recover his memories of MARI's death. While WHITE SPACE was used by OMORI to repress SOMETHING from SUNNY's mind, BLACK SPACE does the opposite OMORI is haunted by SOMETHING and STRANGER throughout his exploration of the many doors and areas that inhabit BLACK SPACE. On the SUNNY ROUTE, OMORI enters BLACK SPACE through a void hole in BASIL'S HOUSE after solving the HANGMAN sentence. This is notably seen through one of the BLACK SPACE 2 rooms known as GLITCH MAP, where various glitching HEADSPACE residents end up turning into one of the SOMETHING variants due to BLACK SPACE's overwhelming presence. One disturbing fact regarding this eldritch location is that HEADSPACE inhabitants who stay too long in BLACK SPACE transform into disfigured SOMETHINGs. KITE KID describes BLACK SPACE as a "DARK VOID" in the sky. It is implied that BLACK SPACE lies at the outer bounds of OMORI's dream world and is slowly trickling further inwards. For a larger list of all the alternate entrances known, see ALTERNATE ENTRANCES below. It is even possible for the player to gain access to BLACK SPACE 2 during a SUNNY ROUTE run, most notably during RAFT AREA and BACKYARD AREA in BLACK SPACE 1. It should also be noted that there are many entrances to BLACK SPACE 2 throughout HEADSPACE, some spawning when you defeat HUMPHREY, and others when you perform the dream world reset on the OMORI ROUTE. For areas that are deeper in, see FURTHER BLACK SPACE below. Therefore, only the starting sections accessible by doors found in the main BLACK SPACE 2 hub are mentioned in this area. Other than that, the only denizens that wander around the center hub consist of various shadowy figures that speak out cryptic lines relating to OMORI's situation, the fate of BASIL, or hints of HEADSPACE's true purpose behind its dreamlike facade.īLACK SPACE 2 is less linear and seems to follow a more " Yume Nikki" approach where areas interconnect with each other and form a sprawling labyrinth rather than straightforward progression. Though not all doors are mandatory to enter, entering a total of eight is required to access the final mandatory BLACK SPACE area. ![]() A monochrome picnic basket, a laptop, a tissue box and a sketchbook can be found upon entering the main room. The first iteration of the center hub is filled with various dark-colored doors that lead to different rooms. BLACK SPACE takes the form of a small, inverted WHITE SPACE with slightly altered details in scenery and object properties, such as the lack of a hanging lightbulb.
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